![]() ![]() How can those genres work together, exactly? USG: So, you've combined tactical gameplay and rhythm action. So the nice thing about this is that each stage is only a couple of minutes long - we've fit the entire experience into a short time, with a challenge that seems to be pretty well-suited to cell phone users. One of the interesting things is, if you look at how people play mobile phone titles, they typically have short play sessions. So this is taking a card game and adding a different kind of component, a musical component. That was a card game that also had an action component to it. Yukio Futatsugi: This is kind of based on a similar idea to Phantom Dust. USgamer: Can you tell me about the origins and inspiration behind Beat Legion? And, as Futatsugi explained when we spoke at BitSummit, it's even more overtly connected to another of his back catalogue creations. though in a totally different context, of course. ![]() Once you get into the action, the flow - its timing and rhythms - begins to resemble the feel of Panzer Dragoon's combat. Player actions have to match up to the beat of the background music, and your units gain statistical or tactical advantages based on how effectively you hit the underlying rhythm. The core mechanic of Beat Legion involves placing and flipping cards that represent combat units on a battlefield as enemy formations advance. It’s definitely worth your time and investment.Microsoft Talking About Rebooting Phantom DustĪnd yet, at heart, you can see hints and connections to those titles if you know where to look. If you have an original Xbox and the patience to search for a good copy of this game, you should. The controls, while very different, also work very well within the world and the game. I like the world that this game is set in it’s different than most end of the world games. I will play this on my Xbox One if it ever comes out, but I’ll settle for my original Xbox for the time being. I’m very glad that I discovered this game, but I’m also sad that the remake or reboot is now on shaky ground. Had the backgrounds been more dynamic, it would have made this game even better than it already is. The over world backgrounds also look pretty bad they’re all the same. It doesn’t tell you where to go either–it just shows you the layout and what section you are in with no labels or anything. ![]() The backdrops to the world are pretty boring though and you’ll find yourself getting lost very often underground because everything looks the same and the map is useless. The characters are well designed, and you don’t get too confused with who you need to speak to next. The game has a nice steam-punk feel to it. ![]() The cut scenes look nice and blend in pretty well with the gameplay graphics. The graphics, while dated, still hold up pretty well by today’s standards. Doing this earns you credits and memory boxes both of which you can use underground. Once you’re locked on, you can just unload and take out all the baddies on that map. To lock onto an enemy, all you have to do is click on the right trigger–they can be anywhere on the map and you will be locked onto them. These powers use Aura points and once you run out of Aura points, you have to run around the map and recharge them. When you run over these orbs, you hit the face buttons to assign them, and once you push that face button, you use it. Red is an attack mode and blue is a defense mode. Once you start running around the world, glowing orbs appear: red and blue. What’s even worse about the camera you control is that it is inverted and you cannot change it in the options it’s very hard to get use to. The left stick moves your character (Alpha) around the world, and the right stick controls the camera, but not very well. The choppiness takes you out of the narrative at least that’s what it did to me. Instead of being taken mission to mission by walking around the world or normal story beats, you have to seek out people to give you missions where little tidbits of story are revealed to you. The one thing I disliked about the story telling was the fact that the game doesn’t provide a smooth tale. You learn to fight, learn to defend, and learn a little about yourself. Once settled, you begin your training with various missions that people send you on. ![]()
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